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Michael Rawlinson announces decision to leave UKIE


Michael Rawlinson, UKIE’s Director General, has today announced that he has decided to leave the organisation and will step down at the end of the month.
Chairman of UKIE, Andy Payne has said, 'Michael has been a loyal servant of UKIE (formerly ELSPA) for over ten years and has led the organisation as Director General for the last two years. The board of UKIE would like to thank Michael on behalf of the members and the wider industry in general, for all the hard work that he has put in on our behalf particularly with the Government.

Michael was a key member of the team that created the first pan-European age rating content    classification system (PEGI) and worked to ensure that this was legally adopted for the UK as the sole system of classification for computer and video games. We recognise that Michael wants to seek fresh challenges and wish him the very best with his next challenge'.


UKIE will be actively recruiting for a successor and interim leadership will be via a triumvirate of Chair, Vice Chair and Treasurer until the position is filled.

 

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NEW “EPISODIC” GAME AND WEB TV SERIES RACES INTO THE MIDDLE EAST!

New York, New York, April 4, 2011---- Sibak al Fursan (Race of the Horsemen) -- a free video game series which is entwined with an animated web TV show, was released online by episodic game maker, KUMA Games. In this breakthrough interactive entertainment product, players watch video shows online, and then race super powered race cars to discover what happens next in the series.

The game has generated tremendous buzz during its test period, with more than 20,000 friends on its Arabic language Facebook page (http://www.facebook.com/SibakAlFursan), and more than 250,000 Middle Eastern gamers playing and watching the first episode: The City of the Horsemen. Sibak Al Fursan was developed specifically for Middle Eastern gamers and is currently available in Arabic, English, Farsi, French, and Urdu. The series features a compelling story line set in the Middle East of 2025. Players will race in futuristic cars equipped with fun and powerful attachments while role-playing as the characters who strive to save their world following a period of chaos. The United States and Latin American versions of Sibak Al Fursan will be released later this year and will feature new story lines within the same universe, that highlight the cultures of characters from around the world.

In all cases, gamers will be able to actively participate in the storyline through social media -- for instance, by joining with friends in “racing clans” with original back-stories, cars and characters they create. Concepts will be reviewed by the game’s creators and potentially used by the company in creating future episodes. “We’re thrilled to welcome our fans as partners in building our game world,” states Keith Halper, CEO of KUMA Games. “There are 160 million gamers in the Middle East, and we’re intend to capture their imagination by making them part of the game creation process.”

The game features 12 game “episodes” each created in console-quality 3D and available in single- and multiplayer modes. Each episode will be released with animated web videos set in the near future, and tell of a young racing clan leader (and his computer holog, Karim) racing across the Middle East in a thorium-powered supercar to save his love, the princess Dima. Players can generate points by winning races, which they can exchange for custom modifications and equipment upgrades for their cars.

Gamers are eager to participate in the story line and race to save the kidnapped Princess Dima. A student from Egypt wrote on the game’s Facebook page “I love this game! I will join the race to save you Dima!” .

Sibak al Fursan is available for free download at http://www.Sibakalfursan.com, or is available at hundreds of LAN cafes throughout the region, (see list of cafes here) LAN Cafes who are interested in hosting Sibak Al Fursan in their cafe or would like to receive a free merchandise package can contact marketing@sibakalfursan.com. Sibak Al Fursan: Grab your helmets and head on over to the starting line at www.sibakalfursan.com

# # #

Sibak Al Fursan is the 11th title in KUMA’s line up of episodic video games and the first, first-person driver in their arsenal of free games. KUMA, LLC. is the world leader in the new market for Episodic Video Games - intense, 3D game experiences delivered to PCs in weekly episodes. Kuma's network of free, ad-supported game series makes high-end console-quality game play accessible to mass market consumers. Each week, players' PCs are updated with the latest "game-isode" from their favorite series inspired by just-released TV shows, real world news events and pop culture happenings.

With over 150 game-isodes currently available in seven titles, Kuma has an excess of 19 million users, with an additional 250,000 new players signing on each month. Kuma’s synergy with traditional TV programmers such as THE HISTORY CHANNEL®, and ANIMAL PLANET® makes television more dynamic and more relevant to a media and tech-savvy generation while presenting distinct marketing advantages for TV partners, advertisers, content owners and distributors. With an unprecedented level of user interactivity, Kuma represents a direct analog for television within video games. Kuma Reality Games, headquartered in New York, is a privately held company.

To date, 20 million gamers have played KUMA’s games world-wide, including 3 million in the Middle East. http://www.kumagames.com

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International Game Developers Association

Important Advisory about Amazon's Appstore Distribution Terms

 

To all members of the game development community:

Two weeks ago, Amazon launched its own Android Appstore. We know that many developers have been eagerly looking forward to that launch in hopes that it would represent a great new revenue opportunity and a fresh take on downloadable game merchandising. The IGDA applauds Amazon's efforts to build a more dynamic app marketplace. However, the IGDA has significant concerns about Amazon's current Appstore distribution terms and the negative impact they may have on the game development community, and we urge developers to educate themselves on the pros and cons of submitting content to Amazon.

Many journalists have noted the unusual nature of Amazon's current store terms, but little has been said about the potential implications of those terms. In brief: Amazon reserves the right to control the price of your games, as well as the right to pay you "the greater of 70% of the purchase price or 20% of the List Price." While many other retailers, both physical and digital, also exert control over the price of products in their markets, we are not aware of any otherretailer having a formal policy of paying a supplier just 20% of the supplier's minimum list price without the supplier's permission. 

Furthermore, Amazon dictates that developers cannot set their list price above the lowest list price "available or previously available on any Similar Service." In other words, if you want to sell your content anywhere else, you cannot prevent Amazon from slashing the price of your game by setting a high list price. And if you ever conduct even a temporary price promotion in another market, you must permanently lower your list price in Amazon's market.

These Amazon policies could have far reaching effects on game developers. The IGDA has identified five potentially problematic scenarios in particular:

1) Amazon steeply discounts a large chunk of its Appstore catalog (imagine: "our top 100-rated games are all 75% off!"). Some developers will probably win in this scenario, but some developers -- most likely, those near the bottom of the list -- will lose, not gaining enough sales to offset the loss in revenue per sale. Amazon benefits the most, because it captures all the customer goodwill generated by such a promotion.

2) By requiring all developers to guarantee Amazon a minimum list price that matches the lowest price on any other market, Amazon has presented developers with a stark choice: abandon Amazon's market or agree never to give another distributor an exclusive promotional window. 

3) Other digital markets that compete with Amazon (both existing markets and markets yet-to-be-created) may feel compelled to duplicate Amazon's terms, and perhaps even adopt more severe terms in an effort to compete effectively with Amazon. In essence, we're looking at a slippery slope in which a developer's "minimum list price" ceases to be a meaningful thing.

 

4) Amazon steeply discounts (or makes entirely free) a game that has a well-defined, well-connected niche audience. The members of that niche audience snap up the game during the promotional period, robbing the game's developer of a significant percentage of its total potential revenue from its core audience.

5) Amazon steeply discounts (or makes entirely free) a hit game at a time when the game is already selling extremely well. This sort of promotional activity may attract consumers away from competing markets and into Amazon's arms. But it might actually represent a net loss for the developer, which was already doing quite well and didn't need to firesale its game at that moment in time.

 

The IGDA's bottom line is simple: under Amazon's current terms, Amazon has little incentive not to use a developer's content as a weapon with which to capture marketshare from competing app stores.


The IGDA does not have the power or inclination to dictate how others conduct their business. However, the IGDA is permitted to express its views on business practices that affect the developer community, and it is the firm opinion of the IGDA that:


1) A developer's permission should be required by any retailer seeking to pay less than the standard percentage of a developer's minimum list price. This could be automated and even "opt-out" with a reasonable period of notice, but ultimately, a developer's permission should still be required. 

2) Developers should have the freedom to set a minimum list price of whatever amount they see fit, without regard to pricing in other app stores.

 

The IGDA has formally communicated its views to Amazon, and while Amazon has been very willing to engage with the IGDA, it has thus far expressed zero willingness to adjust its distribution terms. We believe that the people currently running Amazon's Appstore may have the best of intentions and a desire to make their development partners successful, in general. The problem, as history has repeatedly demonstrated, is that things tend to change when a marketplace achieves any degree of dominance. The terms of Amazon's distribution agreement give it significant flexibility to behave in a manner that may harmful to individual developers in the long run. Any goodwill that Amazon shows developers today may evaporate the minute Amazon's Appstore becomes so big that Android developers have no choice but to distribute their content via the store. It would be foolish to assume that because Amazon's Appstore is small today, it will not become the Walmart of the Android ecosystem tomorrow.

 

If Amazon responds to this open letter, it will likely invoke the success of games that have already been promoted in its Appstore; for example, games that have been featured as Amazon's free app of the day. The company may claim that the success of those games is proof that Amazon's model works. The IGDA believes that this argument is a red herring. Amazon does not need the terms it has established for itself in order to give away a free app every day. Nor does it need the powers it has granted itself to execute a wide variety of price promotions. Other digital games platforms, such as Xbox LIVE Arcade and Steam, manage to run effective promotions very frequently without employing these terms.

 

Amazon may further argue that its success depends on the success of its development partners, and therefore, that it would never abuse the terms of its distribution agreement. Given that Amazon can (and currently does) function perfectly well without these terms in other markets, it is unclear why game developers should take a leap of faith on Amazon's behalf. Such leaps are rarely rewarded once a retailer achieves dominance.

 

We respect Amazon's right to stay the course, but as part of our mission to educate developers, we feel that it is imperative to inform the community of the significant potential downside to Amazon's current Appstore terms. If you feel similarly, we urge you to communicate your feelings on this matter directly with Amazon.

 

Sincerely,

The IGDA Board of Directors

 

 

 

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www.ukie.info

 

Press Release

14 April 2011 - London, United Kingdom – Video games and interactive entertainment trade body, UKIE today uses its submission to the government’s National Curriculum Review to call for the UK’s children to be taught computer science as a standalone subject in schools.

The recent Livingstone Hope review of the skills needed in the video games and visual effects industries highlighted that children were not being taught the skills that Britain’s hi-tech industries need. Although digital devices and software are an intrinsic part of modern life, computer science, the most important skill required to create the devices and software of the future, is not currently on the National Curriculum.

Therefore, UKIE is using its submission to the government’s National Curriculum review to support the Livingstone Hope review’s recommendation that children should have the choice to study computer science as part of the National Curriculum, from GCSE age onwards.

UKIE believes that computer science will provide essential knowledge alongside other STEM subject such as maths and physics, of huge benefit to wider industry.

UKIE believes that this skills gap is a threat not just to the future of the video games industry but also to any business that has computer technology at its core – anything from shopping online or creating a major engineering project, to producing the latest video game or designing a jet engine. The potential impact of not having the right skills can be seen when considering that technology and content industries industries alone contribute over £100 billion to the UK’s economy (source: CIHE – The Fuse).

Not having computer science as part of the National Curriculum will mean that the UK will become a passive user of technology, falling behind the rest of the world.

Including computer science in the revised National Curriculum would also be a strong statement to the rest of the world that the UK views technical understanding of computing as essential knowledge for the high-tech economy of the 21st century.

The current ICT curriculum is not computer science. It focuses on simply using existing software packages and not creating them. This means that there is a generation of British children who lack the maths, physics and computer programming skills required to actually create the apps, games and digital technology that most of us already use every day and that form part of an ever growing, multi-billion pound global market.

Ian Livingstone OBE, UKIE Board Member, co-author of the Livingstone Hope Skills Review and Life President, of video games publisher Eidos said: “Our children are surrounded by computers at school, in the playground and at home. You would be forgiven for thinking that computers are the one thing that no modern pupil is missing out on.”

“But you couldn’t be more wrong. In fact, the narrowness of how we teach children about computers risks creating a generation of digital illiterates, and starving some of the UK’s most successful industries of the talent they need to thrive.”

“Putting computer science in the National Curriculum will have a powerful effect: it will end the isolation of computers - the defining technological force of the new century - in a strange quasi-vocational educational ghetto, and instead will prepare our pupils for some of the UK’s most successful growth industries, especially the digital and creative industries.”

“Michael Gove recently highlighted the importance of Facebook founder Mark Zuckerberg’s schooldays, in which he studied Greek and Latin alongside maths and sciences. What went unreported was that his school also taught computer science, a subject which not only gave him practical skills but provided the intellectual underpinnings of his blockbuster business. Faced with a world in which they will be surrounded by computers and the opportunities they create, Britain’s schoolchildren deserve the same chance.”

Michael Rawlinson, Director General of video games trade body, UKIE said: “The UK has a heritage in developing video games that we can be very proud of. However, if we are to continue to produce world-class interactive entertainment we need to ensure that we have a world-class work force to produce it.”

“One of UKIE’s key goals is to promote a skills and education agenda that will ensure that the right people have the right skills to succeed in the games industry. Having computer science introduced onto the National Curriculum would be big step towards achieving this goal and will have a positive impact on the many other industries that have computer technology at their core.”

- ENDS -

Contacts:
For all press enquiries, please contact the UKIE press office on T: +44 (0)20 7534 0582 or E:press@ukie.org.uk

About UKIE
The Association for United Kingdom Interactive Entertainment or UKIE is a trade body that represents the whole of the UK’s video games and wider interactive entertainment industry. Founded in 1989 (and formerly known as ELSPA), UKIE’s membership includes games publishers, developers and the academic institutions that support the industry.

UKIE works with government to champion a range of issues including age ratings, education and skills, tax incentives and protecting intellectual property rights. It also works with the media to ensure true and accurate representation of the sector by raising awareness of the industry’s positive economic contribution and the societal benefits of gaming to policy makers, regulators and consumers.

One of UKIE’s key roles is to support its members by providing them with key market information, promoting careers and offering the business support services, training and best-practice knowledge to enable them to operate most effectively.

In addition, UKIE works with GfK Chart-Track to compile weekly, monthly and annual retail charts and sales reports for the UK market.


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