Daniele Azara
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About Me:
I started my career in videogames modeling the Level fo Detail of an infinite number of stones in a PC 3D rail shooter in 1996. Thanks to my logorroic enthusiasm for "pen and paper" Role playing games I was noticed and hired as Game designer and Art director, until - after 4 years - I conquered the leading role in Ludonet spa.

I have founded videogame schools, attended lessons on Game design in the most important italian conferences and completely created university courses in Game design fundamentals in Rome and Florence. Someone in Norman Academy make me a Principal in Master of second level Infotech courses.

As Lead game designer and Producer I have managed and contributed to give life up to 12 videogames, on three different platforms. Some of these games never reached the public. Others had a good success and response from the player communities.

During the time between games production I try also to make myself an entrepreneur, founding a Visual effects, post production and animation company, Spark Digital Entertainment.

As VFX Producer, Creative Director and Director of photography I have worked on TV commercials, feature films and 3D movies, letting me expand my passion and creativity, crossing the bridge between two different and similar worlds: videogames and post production.

My first talent is the ability to lead and coordinate creative groups, gaining maximum results in the goal the producers want to reach, in all entertainment industry fields: videogames, cinema, fiction, comics, VFX.
What Information Would You Especially Like to Find On This Site?
www.sparkde.com

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