Graeme Davis
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  • Front Royal, VA
  • United States
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Game Writers

A place for game writers to discuss their craft, and a place for those who need game writers to find them.
Oct 14, 2011
Graeme Davis posted a blog post

School Daze

Back in March, someone on the LinkedIn group for my Alma Mater, Durham University, posted a question asking how much people used in their daily lives of the various subjects they learned at secondary school (that’s junior high and high school to American readers: think Years 1-7 at Hogwarts, but not so much fun). The poster was collecting data to help him convince 11-14-year-olds that subjects like English, math, and science would come in…See More
Jul 28, 2011
Graeme Davis posted a blog post

Ten Things I’ve Learned About Localization Editing

I have worked as a localization editor on a half-dozen or so projects ranging from an MMORPG being imported from Asia to mobile phone games whose code and initial text were developed in eastern Europe. Here are a few things these projects have taught me, both as a writer/editor and as a freelancer. 1. Know What You’re Getting IntoOr more specifically, how much you’re getting into. The client may quote you a number of entries, but the number of entries is only a very rough guide to the amount of…See More
Mar 9, 2011
Graeme Davis joined Graeme Davis's group
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Game Writers

A place for game writers to discuss their craft, and a place for those who need game writers to find them.
Mar 4, 2011
Graeme Davis posted a blog post

It Was Twenty Years Ago Today

Well, maybe not today, but some time this year. My first video game writing project was published in 1991. It was the Northern Campaign expansion disk for Interplay's Castles game.The core gameplay involved strategy and resource management as the player tried to complete a castle on schedule. More workers made the work go faster - provided…See More
Mar 2, 2011
Graeme Davis posted a photo

Fields of Glory

MicroProse 1993. I wrote and performed battlefield commands in English, French, and German for this Napoleonic strategy game.
Feb 22, 2011
Graeme Davis posted photos
Feb 22, 2011
Graeme Davis updated their profile
Feb 21, 2011
Graeme Davis left a comment for John Armstrong
"Hi John,   Thanks for the frosty beer - though being a Limey myself I prefer a warm one! The site looks like a great resource for games industry freelancers like me, and I look forward to some good discussions and useful contacts.   All…"
Feb 21, 2011
Graeme Davis received a gift from John Armstrong
Feb 21, 2011
Graeme Davis added the App Box.net Files
Feb 21, 2011
Graeme Davis posted photos
Feb 20, 2011

Profile Information

Company
Graeme Davis
About Me:
I am a freelance game writer and story consultant with 28 shipped titles and an extensive background in tabletop roleplaying games and interactive fiction. I specialize in IP creation/development, story development, and character dialogue.
What Information Would You Especially Like to Find On This Site?
I would like to make contact with potential clients.

Resume

GRAEME DAVIS, GAME WRITER

Summary

I am a veteran of the electronic games industry with 28 shipped titles to my credit and an extensive background in tabletop games and interactive fiction. I excel in IP development, story design, and dialogue writing. I am currently looking for remote work, either contract or telecommuting.

 

EMPLOYMENT HISTORY

Writer, Editor, and Game Designer, Freelance, Various Locations

Oct 1990 - Present

  • Concurrent with other employment.
  • Writer, designer, and editor for 13 shipped games ranging from MMORPG to casual phone games.

          o    Author of “Writing for Mobile Phone Games” in Writing for Video Game

                Genres, A K Peters 2009.

          o    Taught a multidisciplinary graduate seminar at the University of Florida's

                 Digital Worlds Institute.

  • Writer, designer, and editor for multiple tabletop games ranging from RPG to board games.
  • Author of a Dungeons & Dragons fantasy novel.
  • Various writing and editing work outside the games industry.

Colonial Gothic Line Developer, Rogue Games, Chicago, IL.

Aug 2009 - Present

  • Part-time, freelance position.
  • Consulted on development and promotion of a tabletop roleplaying IP.

          o    Increased sales by almost 70% in the first 12 months.

          o    Garnered multiple 4- and 5-star reviews on Amazon.com and roleplaying

                hobby sites.

  • Wrote, co-wrote, and edited multiple print and e-book titles.

Managing Editor, GDC Media, Boulder, CO

Jan 2008 – Dec 2008

  • Created editorial process for a children's Web portal featuring games, social networking, and edutainment.
  • Wrote and edited over 300 online articles with verified, audience-friendly links.
  • Trained and supervised two writer-editors and one freelancer.
  • Consulted on the acquisition and adaptation of Flash games for the site.
  • Met with high-profile content partners such as Time Inc. and Guinness World Records.

Game Writer and Designer, Creative Assembly, Horsham, UK.

Nov 2006 – May 2007

  • Game design, writing, and historical research for Empire: Total War PC strategy game.

          o    BAFTA award winner, best strategy game, 2010.

Editor-in-Chief, Hypernova Games, Denver, CO.

Nov 2003 – Dec 2004

  • IP development, co-writing, and editing for a PDF tabletop roleplaying sourcebook to promote the company’s IP and generate a fan base prior to developing a MMORPG in the same setting.
  • Supervised a five-person writing, art, and layout team.

Director of Game Design, Evil Genius Games, Boulder, CO.

Nov 2003 – Dec 2004

  • Oversaw development of three casual games for PC, Mac, and Unix.
  • Handled initial PR efforts, gaining notice in local, industry, and consumer press.

Senior Game Designer, VR-1 Entertainment, Boulder, CO.

Aug 1996 – Apr 2002

  • Designer, writer, and researcher on three shipped MMO sim games and one email game.
  • Voice talent on one shipped console game.
  • Lead and contributing writer and/or designer on four canceled games.
  • Met with high-profile partners such as Microsoft, AOL, and Hasbro Interactive.
  • Spoke at Game Developers' Conference, 1999 and 2000.

Senior Designer, Magnet Interactive Studios, Washington, DC.

Jan 1995 – Jul 1996

  • Writer and designer on two multimedia products and one canceled PC adventure game.

          o    One Small Square: Backyard CD-ROM nature guide won gold at the 1995

                New York Film Festivals (best home learning software for adolescents) and

                Family Channel Seal of Approval.

          o    Invited by film/TV property owner to develop my game storyline into a

                movie treatment.

  • Trained and supervised two junior designers.
  • Met with high-profile partners including Microsoft, Hasbro, IBM, and Time-Life Publications.

Game Writer/Designer, MicroProse, Chipping Sodbury, UK.

Apr 1992 – Aug 1993

  • Writer, designer, and voice talent on three shipped PC games and one canceled game.
  • Trained and supervised one junior designer.

Game Writer/Editor, Games Workshop, Nottingham, UK.

May 1986 – Oct 1990

  • Designer, writer and editor on 32 tabletop roleplaying, miniatures, and board game products.
o    Line editor and co-author, Warhammer Fantasy Roleplay line.
  • Wrote flavor text for multiple products including games, supplements, and miniatures.
  • Wrote advertising, back-of-the-box copy, and “advertorial” articles for multiple products.
  • Wrote over 50 articles for White Dwarf magazine, including two regular columns.

 

EDUCATION

  • City & Guilds of London, Desktop Publishing, Norton Radstock College, UK. 1994.

           o    City & Guilds is a British vocational qualification. The course was one

                 week, full time.

  • Ph.D. Archaeology, University of Durham, UK. Incomplete. 1982 –1986.
  • B.A. (Hons) Archaeology, University of Durham, UK. 1982.

 

OTHER SKILLS AND ACHIEVEMENTS

  • Successfully completed many projects with remote teams in Europe, Canada, and across the USA.
  • Co-created Warhammer Fantasy Roleplay and helped to develop the Vampire: the Masquerade, Warhammer, and Warhammer 40,000 game properties.
  • Created design documentation standards for two employers and spoke on design documentation at GDC.
  • Published writer in multiple media, including games, novels, interactive fiction, and short fiction.
  • Experienced stage and radio performer with an ear for character and dialog.
  • Taught classes on careers in game development and British history at a local community college.

Graeme Davis's Photos

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Graeme Davis's Blog

School Daze

Back in March, someone on the LinkedIn group for my Alma Mater, Durham University, posted a question asking how much people used in their daily lives of the various subjects they learned at secondary school (that’s junior high and high school to American readers: think Years 1-7 at Hogwarts, but not so much fun). The poster was collecting data to help him convince 11-14-year-olds that subjects like English, math, and science would come in… Continue

Posted on July 28, 2011 at 15:36

Ten Things I’ve Learned About Localization Editing

I have worked as a localization editor on a half-dozen or so projects ranging from an MMORPG being imported from Asia to mobile phone games whose code and initial text were developed in eastern Europe. Here are a few things these projects have taught me, both as a writer/editor and as a freelancer.

 

1. Know What You’re Getting Into

Or more specifically, how much you’re getting into. The client may quote you a number of…

Continue

Posted on March 9, 2011 at 16:00

It Was Twenty Years Ago Today

Well, maybe not today, but some time this year. My first video game writing project was published in 1991. It was the Northern Campaign expansion disk for Interplay's Castles game.

The core gameplay involved strategy and resource management as the player tried to complete a castle on schedule. More workers made…

Continue

Posted on March 2, 2011 at 15:59

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At 6:50pm on February 21, 2011, John Armstrong gave Graeme Davis a gift
At 18:48 on February 21, 2011, John Armstrong said…
Hi Graeme, thanks for being such an active contributor on WGE. Its much appreciated.
 
 
 

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