GRAEME DAVIS, GAME WRITER
I am a veteran of the electronic games industry with 28 shipped titles to my credit and an extensive background in tabletop games and interactive fiction. I excel in IP development, story design, and dialogue writing. I am currently looking for remote work, either contract or telecommuting.
Writer, Editor, and Game Designer, Freelance, Various Locations
Oct 1990 - Present
o Author of “Writing for Mobile Phone Games” in Writing for Video Game
Genres, A K Peters 2009.
o Taught a multidisciplinary graduate seminar at the University of Florida's
Digital Worlds Institute.
Colonial Gothic Line Developer, Rogue Games, Chicago, IL.
Aug 2009 - Present
o Increased sales by almost 70% in the first 12 months.
o Garnered multiple 4- and 5-star reviews on Amazon.com and roleplaying
Managing Editor, GDC Media, Boulder, CO
Jan 2008 – Dec 2008
Game Writer and Designer, Creative Assembly, Horsham, UK.
Nov 2006 – May 2007
o BAFTA award winner, best strategy game, 2010.
Editor-in-Chief, Hypernova Games, Denver, CO.
Nov 2003 – Dec 2004
Director of Game Design, Evil Genius Games, Boulder, CO.
Nov 2003 – Dec 2004
Senior Game Designer, VR-1 Entertainment, Boulder, CO.
Aug 1996 – Apr 2002
Senior Designer, Magnet Interactive Studios, Washington, DC.
Jan 1995 – Jul 1996
o One Small Square: Backyard CD-ROM nature guide won gold at the 1995
New York Film Festivals (best home learning software for adolescents) and
Family Channel Seal of Approval.
o Invited by film/TV property owner to develop my game storyline into a
Game Writer/Designer, MicroProse, Chipping Sodbury, UK.
Apr 1992 – Aug 1993
Game Writer/Editor, Games Workshop, Nottingham, UK.
May 1986 – Oct 1990
o City & Guilds is a British vocational qualification. The course was one
week, full time.
OTHER SKILLS AND ACHIEVEMENTS
Posted on July 28, 2011 at 15:36
I have worked as a localization editor on a half-dozen or so projects ranging from an MMORPG being imported from Asia to mobile phone games whose code and initial text were developed in eastern Europe. Here are a few things these projects have taught me, both as a writer/editor and as a freelancer.
1. Know What You’re Getting Into
Or more specifically, how much you’re getting into. The client may quote you a number of…Continue
Posted on March 9, 2011 at 16:00
The core gameplay involved strategy and resource management as the player tried to complete a castle on schedule. More workers made…Continue
Posted on March 2, 2011 at 15:59