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42 members
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L Kerr joined Graeme Davis's group
Graeme Davis joined Graeme Davis's groupGRAEME DAVIS, GAME WRITER
Summary
I am a veteran of the electronic games industry with 28 shipped titles to my credit and an extensive background in tabletop games and interactive fiction. I excel in IP development, story design, and dialogue writing. I am currently looking for remote work, either contract or telecommuting.
EMPLOYMENT HISTORY
Writer, Editor, and Game Designer, Freelance, Various Locations | Oct 1990 - Present |
o Author of “Writing for Mobile Phone Games” in Writing for Video Game
Genres, A K Peters 2009.
o Taught a multidisciplinary graduate seminar at the University of Florida's
Digital Worlds Institute.
Colonial Gothic Line Developer, Rogue Games, Chicago, IL. | Aug 2009 - Present |
o Increased sales by almost 70% in the first 12 months.
o Garnered multiple 4- and 5-star reviews on Amazon.com and roleplaying
hobby sites.
Managing Editor, GDC Media, Boulder, CO | Jan 2008 – Dec 2008 |
Game Writer and Designer, Creative Assembly, Horsham, UK. | Nov 2006 – May 2007 |
o BAFTA award winner, best strategy game, 2010.
Editor-in-Chief, Hypernova Games, Denver, CO. | Nov 2003 – Dec 2004 |
Director of Game Design, Evil Genius Games, Boulder, CO. | Nov 2003 – Dec 2004 |
Senior Game Designer, VR-1 Entertainment, Boulder, CO. | Aug 1996 – Apr 2002 |
Senior Designer, Magnet Interactive Studios, Washington, DC. | Jan 1995 – Jul 1996 |
o One Small Square: Backyard CD-ROM nature guide won gold at the 1995
New York Film Festivals (best home learning software for adolescents) and
Family Channel Seal of Approval.
o Invited by film/TV property owner to develop my game storyline into a
movie treatment.
Game Writer/Designer, MicroProse, Chipping Sodbury, UK. | Apr 1992 – Aug 1993 |
Game Writer/Editor, Games Workshop, Nottingham, UK. | May 1986 – Oct 1990 |
EDUCATION
o City & Guilds is a British vocational qualification. The course was one
week, full time.
OTHER SKILLS AND ACHIEVEMENTS
Posted on July 28, 2011 at 15:36
I have worked as a localization editor on a half-dozen or so projects ranging from an MMORPG being imported from Asia to mobile phone games whose code and initial text were developed in eastern Europe. Here are a few things these projects have taught me, both as a writer/editor and as a freelancer.
1. Know What You’re Getting Into
Or more specifically, how much you’re getting into. The client may quote you a number of…
ContinuePosted on March 9, 2011 at 16:00
Well, maybe not today, but some time this year. My first video game writing project was published in 1991. It was the Northern Campaign expansion disk for Interplay's Castles game.
The core gameplay involved strategy and resource management as the player tried to complete a castle on schedule. More workers made…
ContinuePosted on March 2, 2011 at 15:59

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