Producer, 10 years gamedev industry veteran.
• Management by the personnel, team building.
• 3D HiPoly and LowPoly Modeling, Architecture Modeling, Rendering, Lighting, Noncharacter animation techniques.
• Working with Unreal technologies.
• Assets and timeline management.
• Projects startup.
• Game Development sphere analytics.
• HR (Eastern European market).
• Architectural composition.
• Design and Art Direction.