Tim has been programming computers for over 20 years and has been making great games for more than 17 years on titles like LEGO Universe, Dead Space, City of Heroes, Lord of the Rings Online, and Duke Nukem. He has held various roles in that time, such as CTO, technical director, lead programmer, graphical artist and producer and has been personally involved with over two dozen titles. He has worked on games ranging in genre from massively multiplayer online, first person shooter, strategy, role playing game, sport, adventure, action, board, puzzle, trading card and casual games. The platforms range from the PC, Macintosh, Web, Xbox/360, Playstation 2 & 3, GameBoy Advance, DS and the N64. He is also an active participant in the community, and involved with game development meetings, conferences, industry professional advisor and technology panels, as well as being instrumental in setting up training and certification programs
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