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Added by Yulia Karpenko on May 22, 2013 at 8:30 — No Comments
PRESS RELEASE
CAST OFF ON A SURVIVAL HORROR ADVENTURE AS RESIDENT EVIL®REVELATIONS ARRIVES THIS WEEK
Additional Content Revealed At Launch Of New Resident Evil Title
SAN MATEO, Calif. —May 20, 2013
C…
PRESS RELEASE
CAST OFF ON A SURVIVAL HORROR ADVENTURE AS RESIDENT EVIL®REVELATIONS ARRIVES THIS WEEK
Additional Content Revealed At Launch Of New Resident Evil Title
SAN MATEO, Calif. —May 20,…
ContinueAdded by John Armstrong on May 20, 2013 at 15:24 — No Comments
Need your help: a draft version of publisher's agreement for a mobile game
Hello all!
Is there anyone who can help me with an example / a draft version of publisher's agreement for a mobile game? If it possible, please, send it to bigwhitebox@gmail.com. Thank you in advance for any help.
Added by Dmitri 'Zak' Zakharov on May 8, 2013 at 17:02 — No Comments
Lee Boardman: Another in the Series of 15 Minute Voice Actor Interviews
This months 15 minute video game actor interview is with Lee Boardman.
This month’s 15 minute video game actor interview is with Lee Boardman.
Lee is best known internationally for playing Timon in the HBO series Rome and in the UK,…
ContinueAdded by John Armstrong on March 25, 2013 at 14:19 — No Comments
Meet Veteran Game Designer David Mullich at GDC
Veteran game designer/producer David Mullich, who was development director of the best-selling "Heroes of Might & Magic" franchise and is co-author of the Boy Scout's upcoming Game Design Merit Badge requirements and pamphlet, is now available for consulting. He will attending this year's GDC.
If you would like to meet with him, you can contact him through his…
Added by John Armstrong on March 7, 2013 at 9:58 — No Comments
Video Game Conferences January-December 2013
It’s a job and a half finding all of the industry conferences and events happening around the world, so we made life easier for you by providing a comprehensive list of over 100 video game conferences and locations/dates. We even included relevant Twitter pages so you can stay up to date on the latest conference news and updates. You can find the conferences LAI will be attending by looking for the events highlighted in…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:10 — No Comments
Why Google Translate DOESN'T CUT IT for Video Game Translation!!!
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:07 — No Comments
How to Save Time & Cut Costs - The RIGHT Way! - in the Game Translation Process
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:02 — No Comments
Thinking about Using the Multilingual Guy-Down-the-Street for Game Translation? Think Again!
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:00 — No Comments
Avoid Financial Loss Due to Consumer Drop Off - Vendor Selection for Game Localization
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community to dispel…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:58 — No Comments
The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 1 of 5)
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many game developers and publishers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:55 — No Comments
How Video Game Translation Differs From Other Types of Translation
At Language Automation, Inc. (LAI), we focus specifically on the translation and localization of video games and ensure all of our translators have experience within the video game industry. Why is this important?
Well, have you ever tried to explain a video game to your parents, grandparents, significant other, anyone who isn’t a gamer? Assuming both of you are fluent speakers of the same language, as soon as you launch into World of…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:52 — No Comments
Insights Learned from Indie Game Developers in Latin America & the Middle East
Introduction
For 20 years, Language Automation, Inc. (LAI) has been tracking global video game markets in our mission to make games accessible to a wide array of players through our extensive network of worldwide game translators. While statistics and reports provide fantastic overviews and targeted data for these markets, we set out to gain a more detailed and deeper understanding of regional players and their perspective of the…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:47 — No Comments
What’s the Video Game Market Like in the MENA Region? Check out our EXCLUSIVE Interview!
This interview was conducted with Lebanese-based game developer Game Cooks. After describing the state of the video game market in the Arab region, we sat down with Lebnan Nader, General Manager at Game Cooks, to learn more about the company’s regionally-inspired games and his take on MENA gamers.
We discussed topics critical to developing a deeper understanding of the cultural nuances…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:41 — No Comments
LAI’s Video Interview Series about Culturally-Focused Video Games – Mexico & Day of the Dead
Our interview series highlights game companies that create video games inspired by culture and rooted in regional tradition. Below is our 3-part interview series with Phyne Games, a company featured on MTV and in Game Developer Magazine for Mictlan - a game based on Day of the Dead. The entire interview can also be viewed on our blog.
Part 1…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:37 — No Comments
When to Forgo the Culturalization of Video Games: Contextualizing Globalization within the Mobile Marketplace
* A featured article on Gamasutra. *
Written by LAI’s Game Localization Marketing Specialist Karin E. Skoog in collaboration with LAI’s CEO David Lakritz.
Localization is the adaptation of video games for regional markets,…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:30 — No Comments
Gaming apps workshops at Apps World San Francisco, save 25% off your pass!
Europe’s largest multi-platform app event, Apps World will be heading to the Moscone Center West in San Francisco this February 7&8 for two days of debate and discussion around gaming strategies for the apps ecosystem.
The gaming apps sessions will examine gaming strategies for mobile platforms, monetization strategies, discuss how social elements can be utilised to publicise…
ContinueAdded by John Armstrong on January 17, 2013 at 19:05 — No Comments
Medius Labs Receives Approval for Funding
Congratulations to Matt and Bill for having the incredible fortune of meeting someone with a clear vision of what we have proposed and recognizes the potential of our company now and into the future.
Funding will be established mid-February and we expect to open doors in early April.
We expect to begin recruiting shortly after the business end of things is completed and will update this site with our status as it becomes more defined.
Now onto the fun…
ContinueAdded by William Belcher on January 17, 2013 at 6:30 — No Comments
Today marks the 25th Anniversary of Mega Man
Today marks the 25th Anniversary of Mega Man, and Capcom is planning a year of activities to celebrate the iconic hero.
Kicking off the…
ContinueAdded by John Armstrong on December 17, 2012 at 14:00 — No Comments
HIRE ME!!! ? GAVIN of JBF (Jokebucketfilms)
I'm Gavin
The main administrator and creator of the undiscovered youtube channel Jokebucketfilms also known by few as "JBF".
I'm a voice actor and have only become part of one project so far...and though the project is successful It hasn't…
ContinueAdded by Gavin Ej Neal on December 13, 2012 at 3:38 — No Comments
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