I have worked as a localization editor on a half-dozen or so projects ranging from an MMORPG being imported from Asia to mobile phone games whose code and initial text were developed in eastern Europe. Here are a few things these projects have taught me, both as a writer/editor and as a freelancer.
1. Know What You’re Getting Into
Or more specifically, how much you’re getting into. The client may quote you a number of…Continue
Added by Graeme Davis on March 9, 2011 at 16:00 — No Comments
The core gameplay involved strategy and resource management as the player tried to complete a castle on schedule. More workers made…Continue
Added by Graeme Davis on March 2, 2011 at 15:59 — No Comments