I have worked as a localization editor on a half-dozen or so projects ranging from an MMORPG being imported from Asia to mobile phone games whose code and initial text were developed in eastern Europe. Here are a few things these projects have taught me, both as a writer/editor and as a freelancer.
1. Know What You’re Getting Into
Or more specifically, how much you’re getting into. The client may quote you a number of…
ContinueAdded by Graeme Davis on March 9, 2011 at 16:00 — No Comments
Well, maybe not today, but some time this year. My first video game writing project was published in 1991. It was the Northern Campaign expansion disk for Interplay's Castles game.
The core gameplay involved strategy and resource management as the player tried to complete a castle on schedule. More workers made…
ContinueAdded by Graeme Davis on March 2, 2011 at 15:59 — No Comments
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John Armstrong posted a status© 2013 Created by John Armstrong.
