Video Game Conferences January-December 2013
It’s a job and a half finding all of the industry conferences and events happening around the world, so we made life easier for you by providing a comprehensive list of over 100 video game conferences and locations/dates. We even included relevant Twitter pages so you can stay up to date on the latest conference news and updates. You can find the conferences LAI will be attending by looking for the events highlighted in…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:10 — No Comments
Why Google Translate DOESN'T CUT IT for Video Game Translation!!!
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:07 — No Comments
How to Save Time & Cut Costs - The RIGHT Way! - in the Game Translation Process
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:02 — No Comments
Thinking about Using the Multilingual Guy-Down-the-Street for Game Translation? Think Again!
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:00 — No Comments
Avoid Financial Loss Due to Consumer Drop Off - Vendor Selection for Game Localization
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community to dispel…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:58 — No Comments
The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 1 of 5)
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many game developers and publishers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:55 — No Comments
How Video Game Translation Differs From Other Types of Translation
At Language Automation, Inc. (LAI), we focus specifically on the translation and localization of video games and ensure all of our translators have experience within the video game industry. Why is this important?
Well, have you ever tried to explain a video game to your parents, grandparents, significant other, anyone who isn’t a gamer? Assuming both of you are fluent speakers of the same language, as soon as you launch into World of…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:52 — No Comments
Insights Learned from Indie Game Developers in Latin America & the Middle East
Introduction
For 20 years, Language Automation, Inc. (LAI) has been tracking global video game markets in our mission to make games accessible to a wide array of players through our extensive network of worldwide game translators. While statistics and reports provide fantastic overviews and targeted data for these markets, we set out to gain a more detailed and deeper understanding of regional players and their perspective of the…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:47 — No Comments
LAI’s Video Interview Series about Culturally-Focused Video Games – Mexico & Day of the Dead
Our interview series highlights game companies that create video games inspired by culture and rooted in regional tradition. Below is our 3-part interview series with Phyne Games, a company featured on MTV and in Game Developer Magazine for Mictlan - a game based on Day of the Dead. The entire interview can also be viewed on our blog.
Part 1…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:37 — No Comments
When to Forgo the Culturalization of Video Games: Contextualizing Globalization within the Mobile Marketplace
* A featured article on Gamasutra. *
Written by LAI’s Game Localization Marketing Specialist Karin E. Skoog in collaboration with LAI’s CEO David Lakritz.
Localization is the adaptation of video games for regional markets,…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:30 — No Comments
Michael Johnson Puts The Fun Into Running With New Kids Game

MICHAEL JOHNSON PUTS THE FUN INTO RUNNING WITH NEWS KIDS APP
Olympic champion Michael Johnson has fast food on the run with the forthcoming launch of his arcade-style mobile phone casual game.
Michael Johnson’s Fun Run promises frighteningly fast-paced action, fantastic foody facts and most importantly features the message that getting plenty of exercise and eating right can lead to a healthy lifestyle.
Join…
ContinueAdded by John Armstrong on July 13, 2012 at 9:23 — 1 Comment
Diablo 3 Voice Actor Interview - David Sobolov
Diablo 3 Voice Actor Interview - David Sobolov
On the morning after the night Diablo 3 had its official launch we chatted briefly to David Sobolov voice actor for Azmodan.
1) So, did you…
ContinueAdded by John Armstrong on May 15, 2012 at 11:21 — No Comments
Floppy Entertainment kickstarter launch for lil' Sherman a mobile game for Android and iOS
Added by Floppy Entertainment on March 28, 2012 at 1:00 — No Comments
The Writers Guild of Great Britain tell us how to write a video game
"at that stage the industry mirrored the state of affairs in the film industry in the 1960s, with writers, employers and everyone in between uncertain as to a starting point for contracts, conditions and negotiations. While writers were starting to be employed more widely throughout the sector,
Not all writers knew that it was an industry that contained narrative, and many games…
ContinueAdded by John Armstrong on March 5, 2012 at 14:31 — No Comments
Game Developers have crumbs in their beards!
This article might change your perception of yourself.. how do some people see games designers.
Summing up Julia says: “Women usually don’t like the stereotypical style, the way many male characters are drawn,
as well as, the constant use of male-oriented objects in casual games.“…
Added by John Armstrong on January 17, 2012 at 12:35 — No Comments
777 Studios talk us through the creation of Rise of Flights
“Every aircraft in Rise of Flight is “built” from a large number of individual parts, just like its real world prototype was. These parts are many, more than a hundred various elements of its airframe, equipment, engine, chassis and struts, all docked to each other and work as one.”…
ContinueAdded by John Armstrong on January 17, 2012 at 12:28 — No Comments
Game Artist Justin Pook showcases some of his work
“I was first introduced to Zbrush whilst watching a tutorial on YouTube. Zbrush is the only way to create organic
models, turning polygons to clay, you can really get up close and maximize the detail. It’s exactly like real-life
sculpting so for me this was a great breakthrough."…
Added by John Armstrong on January 17, 2012 at 12:02 — No Comments
Price factor: video game music
Every game developer is aware of how important music is in video games. As game developer you don’t just give up a lot of sleep, you also invest a lot of your time and even money into your project. Part of the expenses for your project is fitting music. Music does not only accompany images or video sequences, it also reinforces desired emotions.
As a game developer you should ask yourself these questions:
• „How much money can I spend?”
• „How long does the music have…
Added by Mirco Brendel on January 11, 2012 at 18:30 — No Comments
iQU Presents: Games Going Forward
| The game has changed. Join iQU's CEO Reinout te Brake, Global Commercial Director Menno van der Bil and Newzoo|Gamesindustry.com CEO Peter Warman as they host a round table presentation covering the rapidly evolving landscape developers face in terms of gamer behavior, preferences, devices,… |
Added by Alethia Austin on November 14, 2011 at 15:41 — No Comments
WGE:MAG Interviews Belinda Van Sickle of Women In Games International
“WIGI makes a difference for everyone in the game industry by providing low or no-cost educational and networking opportunities.”
Download the full interview in WGE:MAG FREE today.. http://bit.ly/nPkvkR
Added by John Armstrong on November 5, 2011 at 15:48 — No Comments
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