Meet Veteran Game Designer David Mullich at GDC
Veteran game designer/producer David Mullich, who was development director of the best-selling "Heroes of Might & Magic" franchise and is co-author of the Boy Scout's upcoming Game Design Merit Badge requirements and pamphlet, is now available for consulting. He will attending this year's GDC.
If you would like to meet with him, you can contact him through his…
Added by John Armstrong on March 7, 2013 at 9:58 — No Comments
Video Game Conferences January-December 2013
It’s a job and a half finding all of the industry conferences and events happening around the world, so we made life easier for you by providing a comprehensive list of over 100 video game conferences and locations/dates. We even included relevant Twitter pages so you can stay up to date on the latest conference news and updates. You can find the conferences LAI will be attending by looking for the events highlighted in…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:10 — No Comments
Insights Learned from Indie Game Developers in Latin America & the Middle East
Introduction
For 20 years, Language Automation, Inc. (LAI) has been tracking global video game markets in our mission to make games accessible to a wide array of players through our extensive network of worldwide game translators. While statistics and reports provide fantastic overviews and targeted data for these markets, we set out to gain a more detailed and deeper understanding of regional players and their perspective of the…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:47 — No Comments
What’s the Video Game Market Like in the MENA Region? Check out our EXCLUSIVE Interview!
This interview was conducted with Lebanese-based game developer Game Cooks. After describing the state of the video game market in the Arab region, we sat down with Lebnan Nader, General Manager at Game Cooks, to learn more about the company’s regionally-inspired games and his take on MENA gamers.
We discussed topics critical to developing a deeper understanding of the cultural nuances…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:41 — No Comments
When to Forgo the Culturalization of Video Games: Contextualizing Globalization within the Mobile Marketplace
* A featured article on Gamasutra. *
Written by LAI’s Game Localization Marketing Specialist Karin E. Skoog in collaboration with LAI’s CEO David Lakritz.
Localization is the adaptation of video games for regional markets,…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:30 — No Comments
New on Google Play: A steering wheel for PC games
New on Google Play: A steering wheel for PC games
The smartphone as steering wheel for racing games by Kyberback
Graz - in November 2012, the steering wheel for PC games in Google Play is making its first…
ContinueAdded by John Armstrong on November 29, 2012 at 14:11 — No Comments
Are you a Casino/Poker Network owner looking for a Social/Mobile Games platform?
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Added by John Armstrong on May 30, 2012 at 13:00 — No Comments
Diablo 3 Voice Actor Interview - David Sobolov
Diablo 3 Voice Actor Interview - David Sobolov
On the morning after the night Diablo 3 had its official launch we chatted briefly to David Sobolov voice actor for Azmodan.
1) So, did you…
ContinueAdded by John Armstrong on May 15, 2012 at 11:21 — No Comments
Lets Zumba with Majesco
“The original Xbox died a swift death when Xbox360 came out so if you were focusing on publishing games for the original console, you got hurt pretty bad. It was a rough time for the entire industry and we were a part of that, we went through a transition and that’s when we started focusing on casual games.”
Majesco’s CEO, Jesse Sutton
Read the full Interview: …
ContinueAdded by John Armstrong on April 24, 2012 at 13:26 — No Comments
Storage Wars and Pawn Stars Social Games from A+E Networks History Channel
“We’re excited by the opportunities that mobile gaming offers, so mobile will play a larger role in our History
Games Channel initiative in the coming months. We want to keep giving players new ways to remain connected to History games.” (creators of Storage Wars and Pawn Stars Social Games on Facebook)
Read full article: …
ContinueAdded by John Armstrong on April 24, 2012 at 13:00 — No Comments
HeroEngine lets people create video games that run on the internet and that let many people play together in simulated 3D worlds
Heroengine lets people create video games that run on the internet and that let many people play together in simulated 3d worlds. Heroengine is the complete solution for building online games. We supply the engine that renders
graphics and animation – like many other game engines – but we also include the server system that keeps track of all players and manages communication and…
Added by John Armstrong on March 5, 2012 at 15:03 — No Comments
Moronica - Hard Rock Hyper Hero
What do you get when you mix an entertainer, composer, animator and comedian who has success with a San Francisco-based 15-piece funk party band called SuperBooty and has released gut-busting gems such as
Barfed In My Backpack, Big Boobed Babysitter, Roasted Rump and Who Took a Dump in My Lunchbox? You get
inspired to create a video game and a few albums on the…
Added by John Armstrong on March 5, 2012 at 15:00 — No Comments
Crowd Sourcing App and Game that Pays to Pick Stocks
Deadmans Productions, LLC, today announced the release of Ticker Picker Pro, a free fantasy stock picking app and game that will actually pay the player who makes the best picks each day. Beginning on February 27th, each day Deadmans Productions will pay the top stock picker of the day with a $25 gift card. $25 gift cards will also be awarded to the weekly winner and a random player of the…
Added by Michael P. Ridley on February 21, 2012 at 21:27 — No Comments
2011 Transition to 2012 for Video Games - Presentation
An overview of the transition from 2011 to 2012 for the Video Games market. Exploring the increasing importance of social gaming, virtual goods, digital distribution and decline in traditional games retail. Created by Philip Driver
ContinueAdded by Philip Driver on February 21, 2012 at 10:53 — No Comments
An introduction to the Canada Gamedev scene (starting in Ottawa)
“Ottawa is an ideal location as it allows us to pull talent from the local area, as well as Toronto and Montreal.
The city serves as something of a bridge between the two, and offers a little of what each brings to the table.” – Graeme Barlow, CEO, RocketOwl Inc."…
Added by John Armstrong on January 17, 2012 at 12:54 — No Comments
WGE talks to Magnus Söderberg of Triolith Entertainment in Sweden
“I think we made a mistake to think that the mobile games market would just accept any kind of game.”…
Added by John Armstrong on January 17, 2012 at 12:51 — No Comments
Game Developers have crumbs in their beards!
This article might change your perception of yourself.. how do some people see games designers.
Summing up Julia says: “Women usually don’t like the stereotypical style, the way many male characters are drawn,
as well as, the constant use of male-oriented objects in casual games.“…
Added by John Armstrong on January 17, 2012 at 12:35 — No Comments
A cautionary tale about losing a games IP
Interview with Dr. Jose Lopez Gallego on the trials of holding onto a video games ip.
“if you have a VC, then you better strive towards a very wide audience with the Facebook crowd."
“Game companies require not only the birth of an idea, but like in everything else, you need to pay attention to…
Added by John Armstrong on January 17, 2012 at 12:30 — No Comments
777 Studios talk us through the creation of Rise of Flights
“Every aircraft in Rise of Flight is “built” from a large number of individual parts, just like its real world prototype was. These parts are many, more than a hundred various elements of its airframe, equipment, engine, chassis and struts, all docked to each other and work as one.”…
ContinueAdded by John Armstrong on January 17, 2012 at 12:28 — No Comments
Dino Andrade - Scarecrow in Batman Arkham Asylum talks about Video Game Voiceover
“Jump in, do your stuff, read your lines, get out of there and that’s it, over, said, and done.
But Batman Arkham Asylum was like working on a feature film. It was very intense, very intense work.”…
Added by John Armstrong on January 17, 2012 at 12:25 — No Comments
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