Meet Veteran Game Designer David Mullich at GDC
Veteran game designer/producer David Mullich, who was development director of the best-selling "Heroes of Might & Magic" franchise and is co-author of the Boy Scout's upcoming Game Design Merit Badge requirements and pamphlet, is now available for consulting. He will attending this year's GDC.
If you would like to meet with him, you can contact him through his…
Added by John Armstrong on March 7, 2013 at 9:58 — No Comments
Video Game Conferences January-December 2013
It’s a job and a half finding all of the industry conferences and events happening around the world, so we made life easier for you by providing a comprehensive list of over 100 video game conferences and locations/dates. We even included relevant Twitter pages so you can stay up to date on the latest conference news and updates. You can find the conferences LAI will be attending by looking for the events highlighted in…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:10 — No Comments
Why Google Translate DOESN'T CUT IT for Video Game Translation!!!
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:07 — No Comments
Thinking about Using the Multilingual Guy-Down-the-Street for Game Translation? Think Again!
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 18:00 — No Comments
Avoid Financial Loss Due to Consumer Drop Off - Vendor Selection for Game Localization
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire development community to dispel…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:58 — No Comments
The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 1 of 5)
Fact: Over 50% of worldwide video game revenue comes from markets outside the US.
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many game developers and publishers. Due to the number of easily-avoided issues encountered by game translation and localization companies on a regular basis, we realized the value to the entire…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:55 — No Comments
How Video Game Translation Differs From Other Types of Translation
At Language Automation, Inc. (LAI), we focus specifically on the translation and localization of video games and ensure all of our translators have experience within the video game industry. Why is this important?
Well, have you ever tried to explain a video game to your parents, grandparents, significant other, anyone who isn’t a gamer? Assuming both of you are fluent speakers of the same language, as soon as you launch into World of…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:52 — No Comments
Insights Learned from Indie Game Developers in Latin America & the Middle East
Introduction
For 20 years, Language Automation, Inc. (LAI) has been tracking global video game markets in our mission to make games accessible to a wide array of players through our extensive network of worldwide game translators. While statistics and reports provide fantastic overviews and targeted data for these markets, we set out to gain a more detailed and deeper understanding of regional players and their perspective of the…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:47 — No Comments
What’s the Video Game Market Like in the MENA Region? Check out our EXCLUSIVE Interview!
This interview was conducted with Lebanese-based game developer Game Cooks. After describing the state of the video game market in the Arab region, we sat down with Lebnan Nader, General Manager at Game Cooks, to learn more about the company’s regionally-inspired games and his take on MENA gamers.
We discussed topics critical to developing a deeper understanding of the cultural nuances…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:41 — No Comments
When to Forgo the Culturalization of Video Games: Contextualizing Globalization within the Mobile Marketplace
* A featured article on Gamasutra. *
Written by LAI’s Game Localization Marketing Specialist Karin E. Skoog in collaboration with LAI’s CEO David Lakritz.
Localization is the adaptation of video games for regional markets,…
ContinueAdded by Karin E. Skoog on January 30, 2013 at 17:30 — No Comments
Diablo 3 Voice Actor Interview - David Sobolov
Diablo 3 Voice Actor Interview - David Sobolov
On the morning after the night Diablo 3 had its official launch we chatted briefly to David Sobolov voice actor for Azmodan.
1) So, did you…
ContinueAdded by John Armstrong on May 15, 2012 at 11:21 — No Comments
HeroEngine lets people create video games that run on the internet and that let many people play together in simulated 3D worlds
Heroengine lets people create video games that run on the internet and that let many people play together in simulated 3d worlds. Heroengine is the complete solution for building online games. We supply the engine that renders
graphics and animation – like many other game engines – but we also include the server system that keeps track of all players and manages communication and…
Added by John Armstrong on March 5, 2012 at 15:03 — No Comments
The Writers Guild of Great Britain tell us how to write a video game
"at that stage the industry mirrored the state of affairs in the film industry in the 1960s, with writers, employers and everyone in between uncertain as to a starting point for contracts, conditions and negotiations. While writers were starting to be employed more widely throughout the sector,
Not all writers knew that it was an industry that contained narrative, and many games…
ContinueAdded by John Armstrong on March 5, 2012 at 14:31 — No Comments
2011 Transition to 2012 for Video Games - Presentation
An overview of the transition from 2011 to 2012 for the Video Games market. Exploring the increasing importance of social gaming, virtual goods, digital distribution and decline in traditional games retail. Created by Philip Driver
ContinueAdded by Philip Driver on February 21, 2012 at 10:53 — No Comments
An introduction to the Canada Gamedev scene (starting in Ottawa)
“Ottawa is an ideal location as it allows us to pull talent from the local area, as well as Toronto and Montreal.
The city serves as something of a bridge between the two, and offers a little of what each brings to the table.” – Graeme Barlow, CEO, RocketOwl Inc."…
Added by John Armstrong on January 17, 2012 at 12:54 — No Comments
A cautionary tale about losing a games IP
Interview with Dr. Jose Lopez Gallego on the trials of holding onto a video games ip.
“if you have a VC, then you better strive towards a very wide audience with the Facebook crowd."
“Game companies require not only the birth of an idea, but like in everything else, you need to pay attention to…
Added by John Armstrong on January 17, 2012 at 12:30 — No Comments
Dino Andrade - Scarecrow in Batman Arkham Asylum talks about Video Game Voiceover
“Jump in, do your stuff, read your lines, get out of there and that’s it, over, said, and done.
But Batman Arkham Asylum was like working on a feature film. It was very intense, very intense work.”…
Added by John Armstrong on January 17, 2012 at 12:25 — No Comments
Voice Actor Adam Harrington on League of Legends and other Video Game VO work
Adam Harrington voice of Shaco and Mordekaiser and many more discusses voice acting in LoL.
“I came across one fan’s youtube rap video, an ode to my character Shaco, and I was blown away!”
Read the full article: …
ContinueAdded by John Armstrong on January 17, 2012 at 12:00 — No Comments
Price factor: video game music
Every game developer is aware of how important music is in video games. As game developer you don’t just give up a lot of sleep, you also invest a lot of your time and even money into your project. Part of the expenses for your project is fitting music. Music does not only accompany images or video sequences, it also reinforces desired emotions.
As a game developer you should ask yourself these questions:
• „How much money can I spend?”
• „How long does the music have…
Added by Mirco Brendel on January 11, 2012 at 18:30 — No Comments
Strong quarter four sees 2011 video games sales up on forecasts
Strong quarter four sees 2011 video games sales up on forecasts
5 January 2012 - London, United Kingdom - 2011 was a challenging year for the boxed product video games market in the UK, with annual sales figures of £1.42bn (entertainment…
Added by John Armstrong on January 5, 2012 at 13:25 — No Comments
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