World Gaming Executives Games, Gaming and Mobile Jobs

Art Director – 360 / PS3 (Job #4230-MH1602)
Location: USA – East Coast – Affordable Cost of Living!
Our client is an international developer and publisher of premium game products. This company is backed by a billion dollar global media and entertainment conglomerate.
The Art Director will manage the art development process / pipeline throughout the company in addition to hiring additional art talent. This position will take ultimate responsibility for the quality of all Art developed and lead the creative direction, style of the art, determining the mood, look and feel for each game created.
Requirements:
The Art Director candidate should have a proven track record of leading the creative process and creative teams for successful console video games. The Art Director must be familiar with 3D art asset technologies including 3DS Max or Maya.
• A killer portfolio showing a broad range of styles (3D, characters, animations, etc.)
• Prior experience as a Lead Artist or Art Director.
• 7+ years professional experience as an artist, at least 4 years in the games industry.
• Proficiency in 3DS Max and Maya.
Contact: marc@wge-recruitment.com
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Business Development Manager - PC & Console (Job #4243-MH1602)
Location: Los Angeles, CA Area
Our client is a leading developer and publisher of interactive entertainment for game platforms that include PC, Online / MMO, Consoles and Smart Phones. This company has an established global brand and an extensive catalogue of popular games.
The primary focus of this position will be to aggressively grow worldwide sales and profitability for our client by acquiring product opportunities for PC and Console Platforms.
Responsibilities:
• Pitch new product concepts to Executive Management. Provide and establish avenues for new product line and Brand focus.
• Initiate proposals, negotiate contracts and license agreements with content partners, close deals and coordinate new IP into existing company infrastructure.
• Execute a product content strategy that differentiates our client with consumers and channel partners, delivering a unique value proposition, and driving financial performance.
• Evaluate and pursue the strategic and financial prospects of current and new market opportunities.
Requirements:
• 5+ years of business development experience with a games Publisher.
• Solid track record of acquiring new IPs through effective contract negotiation with console developers.
• Previous experience building and analyzing economic models to forecast future revenue activity from a particular product, IP or Franchise.
• Previous experience building a console products portfolio with a publisher that generated increased revenue year over year.
Contact: marc@wge-recruitment.com
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Character Art Director – Console (Job #4211-MH1602)
Location: Los Angeles, CA Area
Our client is a start-up entity of a Tier 1 Publisher. This company is developing original content for the latest consoles. on market. Fully funded and led by an industry veteran, this company will be comprised of an intimate team of premier industry professionals. This is a ground floor opportunity to be part of the initial studio development team.
The Character Art Director will:
• Define the standard for all character asset design, creation of in-game implementation within production path as it relates to design.
• Create comprehensive art bibles and style guides to ensure continuity for all character assets.
• Create art assets for assigned development project. These assets could include any skeletal models, along with weapons and props and character asset creation.
• Must have prior game industry Lead Artist or Director experience in a console development environment.
• Experience with optimized game resolution modeling (5,000-20,000 triangles).
• Experience with high polygon (20,000+ triangles) sculpting in ZBrush or Mudbox is a plus.
• Strong 2D digital painting and/or drawing skills.
• Experience working with optimized game resolution textures (1024x1024 or smaller).
• Strong UV layout skills.
• Robust online portfolio demonstrating wide range of character styles.
Contact: marc@wge-recruitment.com
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Director of Sales – Online / MMO (Job #4233-MH1602)
Location: Los Angeles or Home Office Option (EU, Asia, North America)
Our client is a leading provider of specialist services to the games industry. This global company's core strength is across PC, online, console and handheld platforms. Voted Best Outsourcing Company over 5 times and winner of many Excellence Awards. This new position will cement the company's position as a leader in the online games field and take advantage of the significant opportunities for growth throughout Europe, North America, and Asia.
Responsibilities:
• Sell the company's current and future services to Online / MMO game publishers and developers.
• Develop and implement a sales strategy for selling outsourced long term service contracts.
• Develop and implement a strategy for selling services to new clients in Europe, North America and Asia.
• Develop and implement new service offering based on market demands.
• Experience selling technology outsourcing or middleware solutions to online game developers and publishers.
• Solid rolodex of contacts at all levels of online game developers and publishers.
• Sound technical knowledge of online games delivery and production.
Contact: marc@wge-recruitment.com
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Executive Producer (Job #4229-MH1602)
Location: USA – East Coast – Affordable Cost of Living!
Our client is an international developer and publisher of premium game products. This company is backed by a billion dollar global media and entertainment conglomerate.
The Executive Producer will be responsible for overseeing all phases of development of an AAA FPS project.
• Serve as the primary contact with assigned internal and external developer throughout the production process and oversee developer’s high-level production processes.
• Budget management against individual product P/L’s.
• Assist the Studio Director in:
o Creation and management of franchise plans for specific product IP.
o Creation, implementation and management of production processes, policies and procedures.
o Identifying and/or selecting quality development partnerships for the production of future projects.
o Write and hold performance reviews, mentor and develop assigned project team members.
• Minimum 7 years experience working as a Producer in the videogame industry.
• Successful track record in the development of AAA console products.
Contact: marc@wge-recruitment.com
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Producer – PS3 / Wii (Job #4264-MH1602)
Location: Los Angeles, CA Area
Our client is a global games publisher of products across a variety of console platforms. The company has some exciting growth planned, working on the development and publishing of their original IP while continuing their portfolio expansion of strong game franchises.
As External Producer you will manage multiple game development projects concurrently from inception to market release on multiple platforms. You will ensure that the goals for each game – quality, timeliness, budget, etc. – are met. You will work with third party developer / studios worldwide verifying they’re on track and on schedule. You will also make certain all contractual requirements are met in each milestone delivered, as well as validate and authorize milestone payments to third parties and contractors.
Contact: marc@wge-recruitment.com
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Flash Developer – Social Games (Job #4077-MH1602)
Location: SF Bay Area
Our client is a rapidly growing Social / Casual game developer with over 50 million registered users! We are seeking a Flash Developer / Designer to join their team. You are energetic, innovative, and love the consumer Internet space. You will have the opportunity to build fun and viral social games that reach millions of users.
Requirements
• 4+ years experience coding with ActionScript 3.
• Prior experience developing virally distributed social games.
• Strong understanding of web technologies, Good UI and visual design sense.
Contact: marc@wge-recruitment.com
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Director of Game Design (Job #4106-MH1602)
Location: Midwest USA – Affordable Cost of Living!
Our client is a leading independent game studio focused on original games and innovative ideas. This develops for Xbox 360, Sony PS3 and Nintendo Wii. Publisher clients include THQ, Vivendi and Activision to name a few. The company is known as being an elite team of developers with an emphasis on quality product.
The Game Design Director will act as the creative guide and overall creative vision keeper for all games developed at the company. The Game Design Director reports to the CEO and develops game concepts, design documentation, game play mechanics, story elements, script/dialog, implementation plans and strategic planning documentation for the game. In addition, this person provides direction to the design team members, creates executive development plans, executes design and works through design revisions as needed.
Required Skills
• History of successful shipped game products on console platforms.
• Track record of leading design teams, providing game design mentorship to team members.
• Hands-on experience with designing, tuning and balancing levels for games.
• Familiarity with general programming or scripting languages.
• Familiarity with combat design and/or animation programming
• Experience using 3D level layout software such as Unreal Editor.
• Ability to spearhead design efforts for entire studio.
Contact: marc@wge-recruitment.com
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Game Designer – Combat or Magical Systems (Job #4225-MH1602)
Location: USA – East Coast – Affordable Cost of Living!
Our client is a privately funded start-up developer that has spun off from a leading entertainment entity. The company started work in 2009 on their first project, an original fantasy RPG for the Xbox 360 platform. What makes this project different from other RPGs currently on the market is the level of fanciful magic being incorporated into the gameplay experience. Deep funding, a premier team of development professionals and superior technologies provide the basis for future success.
The Game Designer will report directly to the Design Director and is responsible for many different elements of game design, including the creation of in game quests, as well as contributing to the magic and combat system.
Requirements:
• You really enjoy the fantasy genre and spend time playing role-playing games
Contact: marc@wge-recruitment.com
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Graphics Software Engineer (Job #4200-MH1602)
Location: EU
Our client is a developer of large scale MMO and AAA game projects. This company has developed cutting edge proprietary gameplay elements incorporating digital imaging into the player experience. The company's second project is nearing "go live". Now this company is focused on the third phase of growth taking the MMO experience to the next level.
The Graphics Software Engineer will:
• Design & development of graphics rendering and visual effects technology and for games on PC and next-gen console hardware.
Qualifications:
• C++, DirectX or OpenGL, C# is a plus.
• Experience creating Pixel & Vertex shaders.
• Detailed knowledge of 3D rendering techniques and a passion for stunning-looking games.
• Experience working on MMO projects is a significant plus.
Contact: marc@wge-recruitment.com
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iPhone Game Designer (Job #3775-MH1602)
Location: USA – East Coast
Our client is a leading international publisher and developer of video games for mobile phones and consoles. This organization has created over 200 games. Being a member of this fun and creative team, you will be a part of the full development cycle of 3D video games for the iPhone.
Responsibilities:
• Ability to model, texture and animate complex but realistic high-rez & low rez scenes, characters and background items.
• Skilled at documenting ideas, concepts and technical designs.
Requirements:
• Successfully developed and shipped AAA titles and iPhone games.
• 3-5 years creating games for console and mobile phones.
• Sports game expert, you love to create, watch and play any type of sports.
• C++ and JAVA Visio, Adobe Photoshop, Maya, MS Word, Excel, etc.
Contact: marc@wge-recruitment.com
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iPhone Software Engineer (Job #3856-MH1602)
Location: SF Bay Area
Our client is a developer of leading games for the iPhone and iPod Touch. Our client's network of games has been downloaded over 20 Million times, making them one of the most popular game developers on the iPhone.
Responsibilities:
• Code in Objective-C primarily and develop features that use the iPhone SDK, such as in-app purchase and animations.
• Design and implement scalable, reliable, and maintainable technologies for our gaming platform.
Qualifications:
• Significant expertise in C++ programming with a track record of shipped game products.
Contact: marc@wge-recruitment.com
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For more games, gaming and mobile jobs visit www.wge-recruitment.com
Issue4 Features:
EIDOS Montreal discuss DEUS EX -Human Revolution.
A+E Networks talk to WGE about Pawn Stars, Storage Wars and their brand new title on Facebook.
CEO Harri Myllylä chats about the mobile games phenomenon that is Star Arcade.
J.S Gilbert brings Sweet Tooth to Twisted Metal 2012
Reinout te Brake 'The most well connected person in the games industry' +much much more.
John Armstrong posted a status
John Armstrong posted a status
John Armstrong posted a status© 2012 Created by John Armstrong.

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