"at that stage the industry mirrored the state of affairs in the film industry in the 1960s, with writers, employers and everyone in between uncertain as to a starting point for contracts, conditions and negotiations. While writers were starting to be employed more widely throughout the sector,
Not all writers knew that it was an industry that contained narrative, and many games companies were only just
coming to grips with the existence of a peculiar beast - the professional games writer.
Add a Comment